A Fleeting Night's Dream
A mysterious letter gently lifts a corner of the veil that shrouds the nights gone by.
A faint whisper from the depths of the abyss waits for your reply.
Head to Egla Town
The message feels cryptic, and the bizarre formatting gives you an uneasy feeling.
Rover: (Night of Remembrance? Is that another special event in Egla Town?)
Rover: (And this message… Is it a prank? Or is there more to this?)
The longer you stare at the message, the more the words seem to twist and distort, heightening your unease.
Abby: Ugh, what's this smell?!
Abby: Nope, I can't take it… Gotta take a break…
Abby: Ew, why do I still smell it down here? Wait, this weird frequency… It's coming from that message!
Abby: Ugh, my head… so dizzy… I'm gonna lie down. Just... just holler if you need me…
Rover: Looks like we've been hit by the weird frequency in that message. I should check out what's going on in Egla Town.
Find the Night of Remembrance guide
Night of Remembrance Guide: Bells chime, spirits awake. Mask up for the ghost parade! Welcome, dear guest. Are you here for the Night of Remembrance?
Rover:
Night of Remembrance Guide: It's the only night in a year when the lost souls return to the mortal realm! Wear your mask and blend into this special gathering. You never know who or "what" might be hiding behind the mask…
Night of Remembrance Guide: Well, well, that's a plain reaction. Can't scare you, huh? Alright, let me explain it properly.
Night of Remembrance Guide: The Night of Remembrance is an annual festival in Egla Town, dedicated to honoring those who have passed. When night falls, people dress up like ghosts and join in a variety of activities.
Night of Remembrance Guide: And… Er… Oh dear, can't quite remember the rest.
Night of Remembrance Guide: Ahem! Anyway, to satisfy your curiosity, why not see for yourself? All you need is a mask.
Night of Remembrance Guide: Fabulous! All you need is a mask.
Rover:
Rover: Like this one?
Night of Remembrance Guide: This is… the mask of the Laureate! What an honor to meet the new Laureate in person! Yes, this one will do perfectly!
Night of Remembrance Guide: The Laureate enjoys the same privileges as the host of this festival, so please, enjoy yourself tonight!
Talk to the guide and re-enter the Night of Remembrance festival
Night of Remembrance Guide: Would you like to proceed, honored Laureate?
Rover:
Night of Remembrance Guide: Perfect! Please, follow me.
Night of Remembrance Guide: Of course. Please take your time. I'm here to assist whenever you need me.
(Cantarella? What's she doing here?)
Head to the central square where the Night of Remembrance is held
Cantarella: What a pleasure to meet you again, Rover.
Cantarella: So, what brings a distinguished Laureate to this ghostly place?
Cantarella: Tired of heavenly views, are we? Hehe, are you here to savor the underworld's wonders and dance with its spirits?
Rover:
Cantarella: Why not? What harm could there be in a ghost of the deep reveling among spirits?
Rover:
Cantarella: "Also?" What are you implying?
You show the strange message to Cantarella.
Cantarella: On the Night of Remembrance, it's only natural that the departed return to the mortal realm for their unfulfilled wishes.
Cantarella: Still, it'd be best if they didn't stir up trouble for the living.
Cantarella: In my humble opinion, lost souls find peace only when their wishes are fulfilled. Then, perhaps, they'll stop haunting people.
Cantarella: Since fate has brought you here, why not offer your aid to those poor, restless souls? I'll join you, of course.
Rover:
Cantarella: Ah, the familiar confusion of a first-timer. But fret not, for I will be your guide through this unforgettable night. Step by step.
Cantarella: Shhh, no need to jump to conclusions. Who knows, it might actually be you doing me a favor.
Cantarella: Every Night of Remembrance brings its own theme. And this year, it's the "Ghost Girl."
Cantarella: Imagine this: an innocent girl lost in the dark sea, fear ripping her apart as her soul drifts away, while her body sinks ever deeper into the abyss. Despair consumes her, bit by bit, until she transforms into a monstrous phantom.
Cantarella: A thrilling story, don't you agree? Like savoring a medium-rare lamb chop served with oysters. One tender slice, and the crimson juice spills, adding just the right flavor to the already exquisite dish.
Rover:
Cantarella: Huh… So we share similar tastes. How wonderful.
Cantarella: Oh, really? Then consider it a simple "appetizer" for tonight.
Cantarella: Oh, is it too much for an innocent lamb like yourself? Hehe, my apologies. I hope this doesn't dampen your spirits.
Cantarella: Now, back to our topic. Hidden among the stalls set up for tonight are three riddles entwined with the tale of the "ghost girl." Yet, these stalls are rather elusive. Rumor has it that they might even be run… by demons.
Cantarella: But of course, there are no demons in this world, only distorted frequencies or men cloaked in disguise, driven by their unmet desires.
Cantarella: Dealing with them requires no money. Instead, they sift through your desires, choosing what to claim for themselves.
Cantarella: Isn't that enchanting? There's no thrill in simply buying all your heart's desires with mere money.
Cantarella: And now, we have the "main course" for tonight: whoever solves all three riddles and uncovers the mystery of the "ghost girl" can ask the host for an elixir.
Cantarella: Whether to turn stones into gold, grant eternal youth, or even bring the dead back to life… Whichever you want, this potion is here to make it real.
Rover:
Cantarella: Well then, might I suggest we collaborate to secure this reward?
Cantarella: I am after a particular elixir myself.
Cantarella: Well then, might I suggest we collaborate to secure this reward?
Cantarella: I am after a particular elixir myself.
Cantarella: Such admirable restraint. However, it's too late to withdraw from this game, as the ghosts have already begun to shadow your every step.
Cantarella: According to that message, bringing those ghosts back to the mortal realm might clear the effects weighing on you.
Cantarella: So, might I suggest we collaborate to win the elixir that brings the dead back to life? I could also use that elixir myself.
Cantarella: In that case, why not unravel the lies and find the truth yourself? It could be quite enjoyable.
Cantarella: Come and join me in this game. I know you won't let go of any potential clues.
Cantarella: Besides, there are certain places that only you may be able to reach.
Cantarella: I happen to need a special elixir myself.
Rover:
Cantarella: Well, it requires more than you might imagine: the finest ingredients, precise procedures, impeccable techniques, and, of course, the proper mood.
Cantarella: But with you at my side, even the most intricate elixir would be a delight to create.
Cantarella: I'd love to explore this with you, be it elixir or poison.
Cantarella: Offer your soul, surrender your flesh. Give all you have, call the lost from their rest...
Rover: That sounds uncanny.
Cantarella: Oh, sorry. Forgive me if it unsettles you. It's an old folk song about the Night of Remembrance. They say its eerie melody has a strange frequency that can draw the attention of ravenous "demons."
Cantarella: Ah… I can feel it now. There it is—the first stall.
Cantarella steps forward with unwavering certainty, her movement ethereal, drifting like a ghost. At this moment, she seems capable of summoning demons herself. Without hesitation, you follow her lead.
Head to the first stall
Mammon: Welcome. Would you like to reach for the brightest star in the sky, or indulge in the greatest joy of the mortal world?
Mammon: Or maybe… nothing could ever satisfy your endless desire?
Cantarella: Always so playful, Mammon. Unfortunately, my friend here isn't driven by greed.
Cantarella: All we seek is the first riddle of the "ghost girl" to set the tone for tonight. After all, even the smallest catch can serve as a splendid entrée for a grand feast.
Mammon: I see, but nothing comes for free. If you want it, you'll have to trade me something entertaining.
Mammon: Perhaps a loaf of bread that speaks, oil that melts into water, or... a glimpse into Fisalia's hidden past.
Rover:
Mammon: Oh, just for me? That would be an honor I'd truly relish.
Mammon: How marvelous! I hear the sounds of birth and doom, of everlasting mountains and seas, and the fierce pulses of life!
Mammon: This is life's symphony, each note threaded by the loom of time, more alluring than any Siren's call!
Mammon: As promised, here is the first riddle: The Siren's Song.
Mammon: "Long ago, a group of girls followed the Siren's call out of town. They journeyed to the 'crown' atop the mountain and to the waterfall that cascaded into the depths."
Mammon: Beyond this riddle, I, Mammon, have yet another gift to offer for your performance.
Mammon: Please take this music box. It's dusty with age, but it might just sing again with a song like you just played.
Rover: That person does seem a bit extra...
Cantarella: It's understandable. Hearing a Laureate perform is an honor, a blessing for everyone in Rinascita.
Cantarella: Even this music box should be humming along in admiration…
Cantarella taps the music box, but it doesn't work as expected.
Cantarella: Oh, so that's why this little thing isn't behaving… Someone must have silenced it, leaving it unable to sing.
Cantarella's fingers move deftly as she tinkers with the music box, but it remains silent.
As Cantarella examines it, you notice the music box has a unique shape.
Rover: If you look at this music box from above, doesn't it resemble a big apple?
Cantarella: Hmm, now that you mention it… Indeed, it does.
Cantarella: Perhaps Mammon has offered us a little aperitif.
Cantarella: Alright, I know where we need to go next… The second riddle is waiting for us.
Head to the second stall
Beelzbul: I know what you came for.
Beelzbul: Without exceptional insight and unparalleled courage, all you'll end up with are mere scraps.
Beelzbul: If you lack what I seek, then just swallow the scraps with the ashes.
Cantarella: Good enough for the fishes, perhaps, but hardly something to serve at the table.
Cantarella: This distinguished friend of mine deserves nothing less than the finest dish and the freshest apple.
Beelzbul: Well then, give it a try. May you find the freshest apple.
Beelzbul: Go on, make a choice. Let's see if this apple holds the prize you seek.
Rover:
Beelzbul: Huh… What made you choose this one? Was it your sharp intuition, or the ability to see right through everything?
Beelzbul: No need to answer. There's something in you. I can tell your soul is burning like a flame that no ash could ever smother.
Beelzbul: Take this "luck" hidden within the freshest apple. You deserve it.
Cantarella gives you a reassuring glance. Her eyes shimmer like ripples over a moonlit sea as she gazes at the apple and gestures gracefully.
Cantarella: That one, please.
Beelzbul: So, the rumors are true—nothing escapes your keen gaze, Cantarella the Bane.
Beelzbul: This little taste of "luck" is just a starter. Now, allow me to serve the main dish.
Beelzbul: Here comes the second riddle: The Red Apple.
Beelzbul: "The girls lined up for their apples, each one in a vivid, glistening red… but why would apples appear in the deep sea?"
Beelzbul: Whether it brings "luck" or "misfortune," taste it and see for yourselves.
Cantarella: People of Rinascita often use coin tosses for divination.
Cantarella: Heads up signifies good fortune, a sign of following the sacred path. Tails up, however, invites misfortune, a mark of defiance against the Divinity.
The front of the coin features a doll in a red hat, while the back shows one in blue. The coin has an unusual appearance, with uneven, ribbed edges.
Cantarella: Are these dolls blessed or cursed?
Cantarella: Perhaps the last riddle will give us a clue.
Head to the third stall
Invidia: Hmm, which is the most beautiful among these dolls?
Invidia: This one has bright eyes, that one has a nice nose, and that one there has red lips… Wait, this one's gotta be a bit less pretty. Can't let it outshine me!
Invidia: Ugh, so frustrating. They're all gorgeous, but none quite live up to my standards!
Invidia: Now tell me, what do you think? Which doll stands out the most?
Rover:
Invidia: The lucky red hat! Exactly! Following the divine will is always a wise choice.
Invidia: Defying the divine will is a reckless gamble with your very life at stake—one I wouldn't advise.
Without waiting for your response, Invidia hands you a doll with a red hat.
Cantarella's gaze seems to reflect a stormy sea, veiled in layers of mist that hide her feelings. After a moment, she picks up a doll with a red hat.
Cantarella: If we obey the divine will, does that really bring us luck?
Invidia: Haha, I like your honesty! Yes, they're all pretty much the same, aren't they?
Invidia: Here, take this one.
Invidia tosses the red-hat doll your way.
As you hold the doll, its features suddenly sharpen and become lifelike. Its delicate brows, bright eyes, and elegant attire seem to come to life in the blink of an eye.
Invidia: Wonderful! As long as you follow the Divinity, luck will surely be on your side!
Invidia: Now, for dessert, I present you with fortune cookies.
Invidia: This is the last riddle: The Round Hat.
Invidia: "A girl dons her red dancing shoes and wears a scarlet hat, ready for the final act of her performance."
Invidia: Now, all the riddles are in your hands! Whether the answers will rise like bubbles from the witch's cauldron, well, that's up to you.
Head to the resting area and discuss the clues with Cantarella
Cantarella: Now all the riddles are here, like fish returned to the sea. However, they are entangled in a maze of seaweed.
Cantarella: How would you free them from the maze?
Rover:
Cantarella: The Siren's Song, the Red Apple, the Red Shoes and the Round Hat…
Cantarella: Among the tales of Rinascita, all these three end bitterly.
Cantarella: However, with the Laureate's aid, we may see a different ending tonight.
Cantarella: Since all stories are rooted in reality, perhaps we should take a closer look at the three items we've collected.
Cantarella: Let's see... A dusty broken music box, a cog-like "lucky coin," and a doll in a red hat.
Cantarella: Let's see... A dusty broken music box, a cog-like "lucky coin," and a doll in a red hat.
Cantarella: They're all out of production now. None of the music boxes these days use this kind of cog.
Cantarella: Looks like these little trinkets are relics from the past.
Rover:
Cantarella: Good catch. As a girl, I used to while away those endless, quiet hours in the castle by playing with such things.
Cantarella: Perhaps some part of me still remembers what to do… No, I'm certain I still do.
Cantarella places the doll on the music box's pedestal and slides the cog-like coin into the slot. Click—the missing cog clicks back into place. Just like that, the fish breaks free from the maze of seaweed.
Cantarella: It seems all we need is the Laureate's performance to breathe life back into this old relic.
???: The show begins.
The melody evokes a sense of familiarity, reminding you of that place—Porto-Veno Castle.
It only strengthens your suspicion that the "ghost girl" must be connected to the Fisalia castle.
A sharp headache interrupts your thoughts, the distorted frequencies intensifying. Through the pain, you find a reason to visit the Fisalia castle.
Rover: Ugh… what was that…? My head… This pain's getting worse. I need a break somewhere…
Cantarella: You've been under this influence far too long, especially in a place filled with spirits. I should have warned you sooner.
Cantarella: You need a proper rest… and we're not far from Thessaleo Fells.
Cantarella: Come to my castle. I have potions there that can help ease the strain.
Spend a night to remember with Cantarella
Cantarella: Hope this can help you feel better.
Rover:
Cantarella: This potion is crafted from freshly crushed Barnacle Leaves, mixed with the sap of Violaca, Sea Okra, and Sea Apple, all fermented in a glass vial.
Cantarella: Each of these lovely plants is cultivated here, hand-picked, sorted, and blended by my own hands.
Cantarella: As the poisonous ingredients entwine, their toxins soften over time, like nightmares transforming into the sweetest dreams.
Cantarella: Don't worry, it's perfectly safe and even delightful. Drink up, and rest a while.
Cantarella: Though I may not be able to lift the "curse" binding you just yet, I can certainly help tame it for now.
Cantarella: Ah... Excuse me for a moment. It's time I tend to the flowers.
The potion eases your headache, bringing clarity to your mind. With renewed focus, you try to explore the castle for more clues.
Talk to the girl hiding in the flower bushes
You find a young girl hiding behind a plant, peering at you with wide, timid eyes.
Her round red hat draws your attention, a striking resemblance to the one worn by the dancing doll in the music box.
Sensing that her presence here is no coincidence, you brace yourself to ask her some bold questions.
Rover:
The girl attempts to speak, but all that escapes is unintelligible mumbling.
The girl nods decisively before running off to another area.
Catch up to the girl
Follow the girl and inspect the apple-like plant
Rover:
The girl shakes her head and then points at a crimson plant nearby. Its shape resembles an apple, yet it seems more like a peculiar marine creature.
The girl nods. The crimson plant resembles an apple, yet it seems more like a peculiar marine creature.
Rover: Apple... apple in the sea... Sea Apple!
Sea Apples are known to be poisonous. This clue must be key to solving the riddle of the Red Apple. Before you can ask the girl anything more, she has already run to another spot.
Keep following the girl
Follow the girl and inspect the jellyfish-like plant
The girl nods. The plant resembles an apple, yet it seems more like a peculiar marine creature.
Rover: Jellyrose... Round hat...
Rover: Could the round hat worn by the girl in the riddle actually be a poisonous Jellyrose Medusa?
Rover: If that's true, then the "ghost girls" indeed have a connection to the Fisalias.
Rover: I need to discuss this with Cantarella.
The girl nods decisively before running off to another area.
You find Cantarella finishing a dance under the moonlight. Her graceful movements seem meant to regulate certain frequencies.
Cantarella: Ah, you've made it here. I'm glad to see you're feeling better. Now we can finally have a proper conversation.
Cantarella: Did you come all this way for me, or are you in search of the secrets slumbering in the deep?
Rover:
Cantarella: Oh, I'm flattered… Don't worry, with someone as precious as you here in my castle, I'm not going anywhere.
Cantarella: Hehe, clever little fish… Have you figured it out? The answer has been right here, waiting to be discovered.
Cantarella: Hehe, such greed… Rest assured, I'm here to unravel the secrets with you, as I promised.
Rover: What exactly are the Sea Apples and the Jellyroses in the garden used for?
Cantarella: The crimson Sea Apple, also called "the alluring reaper," is a dangerous plant. A single bite can lead to paralysis, suffocation, or the excruciating pain of a burnt throat and torn organs—ultimately bringing its victim an agonizing death.
Cantarella: As for the Jellyroses, their blooms will transform into Jellyrose Medusae. These little ones can produce a neurotoxin that induces intense hallucinations, and in extreme cases, causes the body to seize and twist in a violent, uncontrollable dance of death.
Cantarella: The two lethal plants have been meticulously nurtured by generations of the Fisalia family, flourishing within the gardens of Porto-Veno Castle for centuries.
Rover: So my guess was correct. The "Red Apple" in the second riddle refers to the Sea Apple, and the "Round Hat" in the last riddle points to the Jellyrose Medusa.
Rover: As for the first riddle, "Siren's Song," the "crown atop the mountain" and the "waterfall that cascaded into the depths below" clearly points here—a crown-like castle that sits atop a jagged cliff, with a waterfall rushing down.
Rover: It seems the girls in the riddle were lured into the Porto-Veno Castle.
Rover: The strange frequencies coming from the music box probably reflect the suffering of the "ghost girls," who were poisoned and tortured in the castle.
Rover: But why? Why would the Fisalia family do this?
Rover: I don't believe you'd engage in such senseless cruelty or take pleasure in others' suffering.
Rover: There should be a reason behind this… Wait, there's one Fisalia tradition that might explain it. The Divine Trials.
Rover: It's a ritual to select a maiden of extraordinary willpower, a Fisalia who can withstand the Threnodian's whispers. I assume such extreme methods were needed for the trials.
Cantarella: Well… I never imagined you'd solve the mystery so quickly. You never cease to amaze me.
Cantarella: The truth behind the "ghost girl" riddle is none other than the grim secret of the Divine Trials.
Cantarella: The blood and tears shed in these trials throughout the years have seeped into this castle and concocted what we now call the Sea of Ghosts.
Cantarella: There, past and future intertwine, and Fisalia's ancient secrets cling to the cracks of time like grotesque scabs.
Cantarella: With you by my side, I would relive that trauma, and unfold the layers of forsaken time for a closer look.
Cantarella: And if… you find these scabs have somehow crept unto my very flesh and feel the need to cut them away, I'll place my full trust in you and leave it in your hands.
Rover:
Cantarella: Ever since I guided you to the sanctuary… you've seen through me and all that the Fisalia family conceals.
Cantarella: I've witnessed you cleanse the chaos of the Inverted Tower, restoring order to the heavens and seas. If you are the one to pass final judgment on me… it would be the highest honor.
Cantarella: Absolutely. Remember my promise? Whether it's elixir or poison, I'm ready to explore it with you.
Cantarella: I, Cantarella Fisalia, value every promise I made to you and vow to see them through.
Cantarella: Now, the answers we seek lie in the depths of fierce undercurrents… Will you join me and dive into the deep sea?
Rover:
Cantarella: Then let's dive in together.
Cantarella: You're like a pearl from the deepest sea, but… I'd never let such a flawless gem endure even the smallest scratch.
Cantarella: I knew you'd say that.
Cantarella: Your wisdom, courage, and kindness… no matter how deep the waters, always shine through.
Cantarella: Mmm, the strange frequency you carry is indeed from the Sea of Ghosts.
Cantarella: That message with the distorted frequency is no doubt a creation of this Sonoro.
Cantarella: I don't know why it reached you, but the answer is hidden within. After we uncover the truth, its influence on you will fade.
Cantarella: Once we enter the sea, I'll be right by your side, tightly. No poisonous creature shall harm you.
Cantarella: For you are the one I've chosen.
Rover:
Cantarella: Excellent. Together we dive into the Sea of Ghosts.
Cantarella: Of course. It's wise to ready yourself before diving into such perilous depths.
Cantarella: I'll be waiting for you in the garden, whenever you're ready.
Talk to Cantarella and dive into the Sea of Ghosts
Take the lamp
Rover: Is this still Porto-Veno Castle? Something feels… off.
Cantarella: Yes and no. The past has spilled into the present here.
Cantarella: The overflowing frequencies have enveloped the entire castle, forming this Sonoro, the Sea of Ghosts.
Cantarella: The voices of the ghosts rise faintly from the depths, like the soft pop of a bursting bubble. Listen closely to these whispers of the past.
Cantarella: Piece together these fragile clues, and the answers will emerge on their own.
Cantarella: But do take caution. One wrong step in these murky depths, and we may be drawn into an endless abyss…
Cantarella: With a bit of light, though, we can hold back the darkness.
Cantarella: Though the black of the sea is overwhelming, I've managed to preserve the last ray of light.
Cantarella: You see, light is something that darkness can never fully devour.
Cantarella: As long as it flickers, it can guide us out.
Cantarella: I, Cantarella Fisalia, hereby grant Rover unrestricted passage through Porto-Veno Castle.
Cantarella: Let us explore and weave through the past and future together.
Use the lamp to switch between dimensions
Cantarella: We are now in a fragment of the "past"… You've done well.
Cantarella: The past that emerges from the Sea of Ghosts is not entirely real.
Cantarella: It only reveals what it chooses to show, which means we must uncover the hidden truth ourselves.
Clear the enemies
Cantarella: Spirits bound in the cracks of time, wander no more.
Cantarella: Please, set them free with the light.
Cantarella: They've been trapped here for far too long.
Rover: (A potion that can grant any wish… Sounds familiar.)
Rover: The girls must have been lured here by such impossible promises.
Rover: Cantarella, since you were part of the trials yourself, why not just tell me the secret?
Cantarella: There, there… We're surrounded by twisted frequencies. It seems they're guiding us towards the truth of the Divine Trials, and that truth holds the key to solving the "ghost girl" mystery.
Cantarella: During the trials, the ever-present abyss silently watched over us… I can feel the Sonoro Sphere has recreated that same ominous gaze.
Cantarella: If I were to reveal everything about the past all at once, this Sonoro could grow unstable or even collapse, drowning us in its wake.
Cantarella: To keep us safe, we must tread carefully and avoid taking reckless actions.
Cantarella: So let's listen carefully to what the sea is trying to tell us.
Collect the first Sea Apple
Collect the second Sea Apple
Clear the contamination
Use Lottie Lost to clear the contamination
Find the peculiar book
Cantarella: This book looks familiar.
Cantarella: Just put it back on the right shelf, like how you did before.
Open the secret bookshelf door
Cantarella: Well done. You never disappoint me.
Cantarella: They say most questions can be answered in books, but can they really?
Collect the third Sea Apple
Bring the Sea Apple back
Stillness, darkness, and silence. "Fail," and you'll be lost in darkness. "Pass," and you'll face an even greater darkness. Before the merciless poison, there are no winners.
???: So... painful...
???: Ergh...
Cantarella: Sweet dreams, girls. May you rest in peace.
Clear the enemies
The answer remains submerged, yet from the ripples of the past, a familiar door rises.
Cantarella: Maybe try knocking three times, as the girls once did. Knock, knock, knock...
Interact with the door
Rover:
A strange sensation creeps into your hand as you knock. You immediately sense the shift in the surrounding frequencies.
Behind the door, you catch the faint scent of seawater-soaked pages and the soft sound of jellyfish tentacles brushing through the waves.
Your fist passes through the door. It's there, yet not there. Like striking water, no matter how hard you try, the force is swallowed by the endless sea.
Nice try, but this is not a wishing well, not to mention it's reckless to make wishes to the Sea of Ghosts. The abyss seems to have no interest in devouring you now and returns your Shell Credit.
Cantarella: The Divine Trials stand as a hallowed tradition of the Fisalia family, a ritual that demands every family member to offer their daughters to face the ordeal.
Cantarella: Yet tales of these perils have driven some to seek out young girls resembling their own and use them as substitutes.
Cantarella: These girls' parents are often offered a generous sum of money or sweet promises as compensation.
Cantarella: Behind this intricate web stands the late head of Fisalia. To him, the Fisalia daughters who had been replaced were nothing more than "useless stones."
Cantarella: The substitutes, however, he considered "rough gems" that could be polished into dazzling jewels through suffering.
Cantarella: For him, regardless of blood, the Maiden must be a Fisalia. To this end, no sacrifice was too great.
Cantarella: To avoid the watchful eyes, the girls formed secret pacts in whispers.
Cantarella: "Hum a special tune," "use the right color," "knock on the door three times every two seconds"…
Cantarella: In the cold, unfathomable sea, they clung to each other, seeking warmth and comfort.
Cantarella: The little fish huddled close, unaware of who might vanish, or what tomorrow would bring.
Cantarella: The Fisalia family is built on poison, and from a young age, every Fisalia child is introduced to it.
Cantarella: Years of exposure gradually built up our resistance. At first, we suffered, but over time, few poisons could harm us.
Cantarella: We are no longer merely the bearers of poison. We become the poison itself.
Observe the Jellyrose Medusa
Cantarella: Hmm… It seems safe here. We can catch our breath amid the surging undercurrents.
Cantarella: Even in the depths of the sea, there would be a place for resting, like the eye of a storm.
Cantarella: Perhaps we should take a moment to explore this room. It seems like an ideal setting to gather our thoughts or simply rest.
The jellyfish drift gracefully, their translucent forms gliding through the water. A Jellyrose Medusa sways its delicate tentacles, its rounded body resembling an elegant hat.
It gestures behind you, and as you turn, an unexpected door stands in the center of the room.
Leave the room
Cantarella: Before opening the door, have you ever imagined a scene where seawater rushes out, flooding everything before you…
Cantarella: But for now, I don't think that will happen. We haven't quite reached the deep waters yet.
Cantarella: Should we go now and see what the jellyfish are trying to say?
Rover:
Cantarella: Lovely. Don't forget to knock three times.
Cantarella: Take your time. This place feels like a gentle embrace, one that makes you reluctant to leave.
Interact with the door
Rover:
A strange sensation creeps into your hand as you knock. You immediately sense the shift in the surrounding frequencies.
Your fist passes through the door. It's there, yet not there. Like striking water, no matter how hard you try, the force is swallowed by the endless sea.
Nice try, but this is not a wishing well, not to mention it's reckless to make wishes to the Sea of Ghosts. The abyss seems to have no interest in devouring you now and returns your Shell Credit.
(Optional) Review the note
An aged diary rests before you, its pages filled with notes the girls once exchanged.
The cute symbols, paired with messy handwriting, pull you back to those memories of long lost past—ones too painful to dwell on.
(Optional) Observe the Sea Apple
The Sea Apples' crimson hue is so vivid that it almost burns the eyes.
(Optional) Talk to Cantarella
Rover:
Cantarella: Every girl came from different backgrounds, each with their own unique personality yet the same determination.
Cantarella: Even as poison gnawed at their bodies, they never lost faith in a future where freedom might bloom.
Cantarella: Little Chloe… I hope she's found peace somewhere, where no pain can reach her anymore.
Cantarella: Forgive me that I can't tell you more while we remain trapped within the depths. Once we've explored the whole of this sea, the truth will rise to the surface.
(Optional) Check the sketchbook
Cantarella: Young girls are always brimming with dreams.
Cantarella: Though their bodies are caged, their hearts take flight, winging freely through realms of imagination.
Cantarella: They recorded these ideas on paper, each word melting into a sweet candy to soothe their sorrows.
Cantarella: I still remember there was a bookshelf that kept many such pure, sweet fantasies.
(Optional) Place the sketchbook back on the bookshelf
Though time has yellowed these pages, the girls' laughter and joy still dance vividly across each line.
But it remains trapped on paper, lost to time.
Use the lamp to switch between dimensions
Cantarella: Darkness breeds the unknown, and the unknown gives birth to fear.
Cantarella: In a place like this, the only anchor you can rely on is the faint light by your side.
Cantarella: Trust its guidance. It will clear a path through the shadows and quell your fears.
Cantarella: But can the glimmers from these delicate drifters truly light up the entire sea?
In this spacious room, it's just you and Cantarella. Her gaze lingers on you, dark and endless, like a bottomless abyss.
Cantarella: It seems like fate insists we move as one, side by side.
Cantarella: In the realm of poison, none can rival the Jellyrose Medusa.
Cantarella: Ah... a scent I know well. There's a Jellyrose Medusa, lying in wait just a little deeper.
Cantarella: They tend to be wary when alone, their nerves quick to tingle at the slightest move.
Cantarella: But worry not. I know what to do.
Find the Jellyrose Medusa
The jellyfish drifts on the other side of the room, its movements slow and unhurried, as if the bookshelf's cover lends it courage.
Cantarella: Ah, I know this bookshelf well.
Cantarella: Today, it seems ambitious. Hungry enough to devour two books at once.
Cantarella: One titled Past, the other, Present.
Continue onward
Cantarella: Are we prisoners to the insatiable appetite for knowledge, or to the ever-expanding void?
Cantarella: Yet I trust your eyes. They'll see through the tricks hidden within.
Clear the enemies
Collect the book "Past"
Cantarella: An empty shell... the remnants that Past has left behind.
Cantarella: Just one more to go—the shadow cast by Present.
Find the other book
Cantarella: This one isn't picky. It's a mere accident born from the twists of time.
Cantarella: Offer it any book, and it may reward your courage.
Open the secret bookshelf door
Collect the book "Present"
Cantarella: Now, both Past and Present are ours.
Cantarella: Go ahead, knock upon the door where Future lies waiting.
Open the secret bookshelf door
Approach the jellyfish
Cantarella: Ah, frightened away... our lethal yet delicate little friend.
Cantarella: Looks like we need to handle these two first.
Clear the enemies
A gentle glimmer lingers where the jellyfish once was, as though it is trying to tell you something.
Cantarella: Hebenon... She was such a timid girl, like a frightened rabbit.
Cantarella: She'd peek out from behind Mandragora, her little face half-hidden.
Cantarella: She cried so often... I still remember the day she brought me tea laced with mercury. Her hands trembled so much, tears spilling into the cup as she tried to serve it.
Cantarella: Such a good girl, really. So, I couldn't bring myself to refuse her.
Cantarella: Had I not drunk it, the abyss closing in on us would have taken us both.
Cantarella: The tea itself... well, it was tolerable, certainly better than Sea Apple. Just a bit of burning, a touch of dizziness, and a pounding ache in the head.
Cantarella: Whether it was her tears that softened the poison, or my body's quiet resilience, I recovered quickly enough.
Cantarella: Only through suffering could the girls of the trials steal a fleeting moment of peace.
Cantarella: Forgive me. I shouldn't linger in memories. After all, it's the present and future that truly matter, wouldn't you say?
Build a path upward
Continue onward
Cantarella: Look. There it is, just a step away.
Clear the enemies
Cantarella: Heh, it seems everyone desires the deadliest jellyfish.
Cantarella: Expired obsessions rarely know when to stop.
Catch the jellyfish
Cantarella: Mandragora, just like her name, was a bright yet lethal flower.
Cantarella: Oh, please don't misunderstand. "Lethal" is the highest praise for a Fisalia.
Cantarella: She clung to every teaching of the head of our family, shaping herself so meticulously that her thoughts and her very self vanished, lost to the family's cold framework.
Cantarella: I saw the weight of what she gave for that trial, all for a cause that was barely worthy of her sacrifice.
Cantarella: So, when she served me the scone dipped in the essence of Jellyrose, I didn't hesitate to swallow it all.
Cantarella: She was much tougher than Hebenon, but still, behind her unwavering gaze, I caught a flicker of reluctance, a shadow of something almost tender.
Cantarella: As for the poison, the sensation was... I felt like I was drowning in slow waves, my body twitching without control and my vision slipping into a soft blur...
Cantarella: And somewhere, within that haze, I saw us transformed. Birds, perhaps, dancing on a sunlit shore, carefree and joyful.
Cantarella: But then, I woke up... There was no sunlit shore around, and I lay here, as ever, in this cold abyss.
Take the jellyfish back
Cantarella: Seems like this little one is ready for a "duel," trying to take your life with its venom. But I despise unnecessary fights... Hand it to me.
Cantarella: Yes, just place it gently here.
Rover:
Cantarella: Nothing fret about, dear. I've long since made my peace with poison.
Cantarella: This jellyfish, a remnant of the past, can't harm me now.
Cantarella: You have such a kind heart, Rover… Always ready to take on burdens, even while carrying your own.
Cantarella: But some weights belong only to those who've already weathered their storms. So, let me bear this one.
Cantarella: See? I'm fine.
Cantarella: Come now. We've more to uncover.
Cantarella: Jellyfish have no voice. They simply drift in the tide, struggling to let their faint glow disperse the darkness.
Cantarella: Yet here it is, a small shimmer of light, escaping the grip of the past to reach us now.
Interact with the door
Rover:
The cacophonies from behind the door are like high waves going to burst out of it.
Yes, it's the third, no, maybe the fourth time it appears. Or more likely, it just keeps regenerating itself, again and again. Perhaps the door also recognizes you as it snaps open and drags you inside.
However, the abyss will never get tired of you. Since you have nowhere to run in the deep sea, your only choice is to face it. The door opens wide anyway and pulls you into the waves.
Observe the doll
Cantarella: Ah, it seems a subtle shift has taken place... I can smell danger...
Cantarella: Let's look closely and see what new presence lingers here.
A doll wearing a red hat has appeared on the table out of nowhere, drawing your attention.
You recall someone saying it is a symbol of fortune.
"As long as you follow the Divinity, luck will surely be on your side!"
But... is it really so?
You are lost in thought as a door silently appears behind you.
Prepare yourself before leaving
Cantarella: There's a weight to the air behind. A mixture of whispers from the deep, dried tears, and the stale, lingering scent of blood.
Cantarella: Behind this is the deep water zone.
Cantarella: Are you ready to face the relentless surges? The place ahead is beyond the reach of light, like the night sky devoid of stars, hungry to consume everything within.
Rover:
Cantarella: It will be dark and murky there. Please, stay close to me.
Cantarella: Hmm, we do need to be well-prepared before diving into the depths... both in body and mind.
Interact with the door
Rover:
The cacophonies from behind the door are like high waves going to burst out of it.
Yes, it's the third, no, maybe the fourth time it appears. Or more likely, it just keeps regenerating itself, again and again. Perhaps the door also recognizes you as it snaps open and drags you inside.
However, the abyss will never get tired of you. Since you have nowhere to run in the deep sea, your only choice is to face it. The door opens wide anyway and pulls you into the waves.
(Optional) Observe the Jellyrose Medusa
The Jellyrose Medusa drifts lazily nearby, its long tentacles weaving strands of both fortune and misfortune.
(Optional) Review the note
An old diary, with exchanged notes between young girls.
The tiny, endearing symbols and untidy scrawls pull you into the memories of that harsh, unforgiving trial again.
(Optional) Observe the Sea Apple
Sea Apples flourish in wild clusters. Under the shimmering water, their red hues look almost freakingly bright.
(Optional) Talk to Cantarella
Rover:
Cantarella: Hebenon was fragile, an easy prey to the Threnodian's whispers.
Cantarella: She was never suited to be the Maiden. Truthfully, being chosen would never be an honor.
Cantarella: So, it was a good thing she wasn't chosen. Both she and Mandragora vanished during the trial, and no one knew their whereabouts.
Cantarella: As if someone had quietly guided them out of sight, right under the head's nose.
Cantarella: Ah, Mandragora. She was so… rigid, so willing to bend to the rules, even if they were impossible.
Cantarella: I wish she could have seen that in this world, there's more than rigid obedience. Many things are far more precious.
Cantarella: Both she and Hebenon vanished during the trial, and no one knew their whereabouts.
Cantarella: As if someone had quietly guided them out of sight, right under the head's nose.
Cantarella: Why? I stand perfectly well right before you.
Cantarella: Tears wouldn't grant me mercy, and I never intended to blindly follow rules that were never meant to be kind.
Cantarella: I earned my place my own way. That's why I stand here now, able to share this with you.
(Optional) Clear the contamination
(Optional) Check the sketchbook
Cantarella: The waves came crashing, eager to snuff out every spark they found.
Cantarella: Poison and whispers slithered in, seeking to clip every wing.
Cantarella: Sweet dreams were shelved away, locked tight… only to wither into silent, brittle tears.
(Optional) Place the sketchbook back on the bookshelf
Clear the enemies
You sense an ominous presence emanating from the bookshelf.
The next moment, it takes shape before you.
Something falls from the fading chaotic frequencies. Its form is twisted, like a lump of flesh torn from the abyss. It's a book.
The girls' despair seeps from the book's pages, winding around your heart.
You press the book shut, your chest tight, and draw a deep breath to steady yourself.
Talk to the ballerina doll
The doll's lifeless face stares at you as a prickling unease crawls up your spine.
Doll Dancer A: Final performance. Begins soon. Hat, unfit.
Doll Dancer A: Help me. Bring the Round Hat.
Rover:
The doll remains still, offering no response.
The doll hesitates for a moment, then lowers its head, remaining silent.
The doll stands still, responding to your generosity with silence.
The doll stands still, responding to your teasing with silence.
Cantarella: Hm...
Rover:
Cantarella: No, it's… merely some old memories resurfacing. Don't worry. I'm quite well.
Cantarella: When I entered this place, I knew that certain memories would seek me out, even if I did not wish for them to.
Cantarella: Seems I'm not as resilient as I thought…
Search for the round hat
Look for the round hat backstage
Clear the enemies
Cantarella: Here, the past and future, dreams and reality, are intricately intertwined, inseparably bound.
Cantarella: The chaotic frequencies here might have trapped the light.
Cantarella: Let's try once more, gently. Patience and encouragement always help.
Search for the round hat
A bizarre poster announcing the "final performance." The two dolls on it look strangely familiar.
Cantarella: We've scoured every inch of the backstage, including every shadowed corner.
Cantarella: It seems the Round Hat isn't here.
Catch up to the doll
Clear the enemies
Catch up to the ballerina doll
???: At long last, the final performance.
???: Dance! And fight!
???: The Maiden's crown will soon appear—
???: And rest upon one among you.
Find the right doll
Doll Dancer C: Round Hat... for you.
Doll Dancer C: Take them.
The doll thrusts a Round Hat into your hands with no further explanation.
The red velvet of the hat gleams, as if coated in a girl's shimmering tears. It's like a maraschino cherry on a frosted cake. Sweet, yet bitter.
Deliver the round hat
Doll Dancer A: Round Hat. Thank you.
Doll Dancer A: Odd… but, thank you.
Doll Dancer A: The final performance. Begins now.
Doll Dancer A: Go. The front. Closer… clear… reassured.
The doll's broken words seem to suggest you step closer to the stage for a clearer view. But "reassured"… Who should feel reassured? You? Or the doll? The answer may lie ahead, once the performance begins.
Walk to the stage
Doll Dancer ???: Show time. Need light.
The doll's face is expressionless, yet its gaze lingers unmistakably on the lamp in your hand.
Doll Dancer ???: Light. Lamp.
Use the lamp
Cantarella: The frequencies... are too chaotic...
Cantarella: No worries. We'll try again.
Walk to the stage
Cantarella: (Strained breathing)
Rover: You must be Annis.
Rover: And also Girl A, who couldn't speak but managed to send me that message.
Rover: You want me to find her, right?
Run to her
???: We'd better watch ourselves! They might have tricks up their sleeves we can't even imagine!
???: How dare she show up in the town after everything they did!
???: Will the lost souls truly return home?
???: So... painful...
???: Ergh...
Run to her without hesitation
???: We'd better watch ourselves! They might have tricks up their sleeves we can't even imagine!
???: Ergh...
???: So... painful...
???: How dare she show up in the town after everything they did!
???: Will the lost souls truly return home?
Your trust has opened the heart of the deep
Rover: The Cantarella I know is unbreakable.
Rover: She will never falter even if you drown her with all these malicious whispers.
Rover: And you certainly won't shake me, either.
???: But can the glimmers from these delicate drifters truly light up the entire sea?
???: Yes, just place it gently here.
???: I, Cantarella Fisalia, value every promise I made to you and vow to see them through.
???: Besides, there are certain places that only you may be able to reach.
???: Come now. We've more to uncover.
Cantarella: Now! Free him from the Threnodian's whispers.
Resolve the late head of Fisalia's obsession
???: All those years of lying and scheming, and what have you gained?
???: A tarnished reputation? You could have walked away from this, Cantarella.
???: I still remember the little you. The youngest, the most neglected of all the Fisalias. You always lingered by your cauldron, and only smiled when a bird fluttered past the window.
???: You despise this place, don't you? But the blood in your veins... it binds you, holds you prisoner in this endless nightmare.
???: You loathe our rules, yet they have already seeped into your very existence.
???: Tell me, have you ever considered leaving? Let go of this burden that crushes you, and you'll be free as air, free to live the life you've longed for.
Cantarella: My dear lord, I've already gifted you the sweetest of dreams. But why do you still cling to this earthly burden?
Cantarella: You watched with satisfaction as I climbed over the fallen, ascended the steps to glory, and wore the thorned crown... Was that not enough for you?
Late Head of Fisalia's Obsession: Illusions are no match for poison, Cantarella. False bubbles burst, and here we are—the end of it all.
Cantarella: Well, you see, illusions can also lead to true beauty.
Cantarella: Your obsession, corrupted by whispers, has become a shadow over the castle… A deluge of delusions that shouldn't exist in this world.
Cantarella: I can feel the pain those whispers inflicted upon you. Allow me to free you from them... once more!
Cantarella: The abyss may reside in shadows, but even the deepest darkness cannot endure the touch of light.
Cantarella: Your trust strengthens the lamp. It now burns brighter.
Cantarella: We haven't fully banished the whispers. Watch out. The twisted obsession is returning to the shadow.
Cantarella: My lord, I offered you the sweetest of dreams and safeguarded your legacy when you departed.
Cantarella: I have entrusted Fisalia's true faith to one most deserving, and the Threnodian's deceptions in the Inverted Tower have been laid bare.
Cantarella: No more whispers shall haunt us. Our children are freed from the cruel burdens of those trials.
Cantarella: Now, you too shall find release from the Threnodian's whispers.
Rover:
Cantarella: Heh, nothing escapes your eyes, does it?
Chloe: We're here, alive and well!
Chloe: In that hellish duel, Cantarella shielded us with illusions.
Chloe: Once Cantarella took charge of the family, she shielded us, keeping us safe in the castle's depths.
Chloe: The Order's members were always prying, eager to find out the truth... I knew if we went out recklessly, we'd only invite danger.
Chloe: Though... I really miss my home, more than I can say.
Chloe: Fortunately, Cantarella holds the Night of Remembrance every year. With our masks, we can slip away, even just for a while, back to our village.
Chloe: It's always a great comfort to see Jojo living happily and in good health.
Cantarella: My dear, from this night forward, you're free to be with your families.
Cantarella: The gentleman here has solved the riddles. Together, he and I will craft the elixir of revival.
Rover:
Cantarella: Since the Threnodian's lies were unraveled, the frequencies and situations on the outside have shifted.
Cantarella: Thanks to you, the Order is now entangled in its own troubles, too distracted to reach into the Fisalias.
Cantarella: Most deeply affected by the Threnodian's whispers was the castle—where the former head was trapped, where innocent girls were lost to the trials... As the Threnodian fell, all these frequencies broke out at once.
Cantarella: The long-standing fear, pain, resentment, and repression—all that the whispers had suppressed burst free, becoming a new cage.
Cantarella: The shackles of one's spirit were heavier than those from the outside. Yet, thanks to you, we shattered those shackles together.
Cantarella: I knew then... the time had come for the girls to finally go home.
Cantarella: I never meant to draw you into this. I was planning to shoulder it all alone. That's why for this year's Night of Remembrance I took part myself, and as host, I chose "ghost girls" as the theme.
Cantarella: My plan was to break through the Sea of Ghosts, claim that I've solved the riddles and won the elixir of revival, and then use it to send the girls home when the Dance of the Dead begins at midnight.
Rover:
Cantarella: Your arrival, seemingly by chance, was perhaps destined.
Cantarella: The letter wasn't my doing, but I think I know who brought you to my side.
Cantarella: She had no intention of hurting you with the abnormal frequencies, but she had been in the twisted Sonoro for too long... long enough that she was nearly one with its frequencies.
Cantarella: When I saw that letter and sensed something unusual about you, I realized you could no longer stay out of this matter. With a special constitution, you were affected by the frequencies overflowing from the Sea of Ghosts.
Cantarella: Looking back, my arrogance blinded me... Ah, forgive me, for showing you this weak side of myself.
Cantarella: The currents here run deep, and the tangled seaweed is thick. Even I can easily become ensnared.
Cantarella: But you… you helped me untangle these knots and weathered the torrents by my side.
Cantarella: Thanks to you, the elixir was much easier to make. That's why I said, a skilled brewer is far more important than the ingredients or the process.
Cantarella: Please, accept my heartfelt gratitude. Thank you for being here, and for staying by my side.
Chloe: Cantarella, you don't have to bear it all alone anymore! You've got someone you can truly count on now.
Cantarella: Hehe, you're right. I have one last favor to ask, Rover. Could you take the elixir and see the girls home on my behalf?
Cantarella: The Fisalia doesn't enjoy a good reputation, and some villagers would resist my presence. At this point, causing any complication is the last thing I want.
Cantarella: You, however, as the Laureate who exposed the lies and turned the impossible into the possible, will carry a weight they can't ignore. If you're the one to handle this, the people will be convinced.
Cantarella: Besides, even if the Order intends to look into this "miraculous revival" later, your status and capabilities will hold them back.
Cantarella: But putting all that aside, it's with your effort that this elixir was possible. I can think of no one more fitting for this task.
Rover:
Cantarella: Thank you. Both I, and the entire Fisalia family, will aid you in any way we can.
Cantarella: Names are like sea foam that easily fades away. It hardly matters to me. Besides, it may not be a bad thing for people to stay wary of the Fisalias.
Cantarella: After all, we're a large family, with deep-rooted issues. Change takes time.
Cantarella: Girls, gather your things. It's time to go home.
Talk to Cantarella and dive into the Sea of Ghosts
Cantarella: So, prepared to set out?
Rover:
Cantarella: Excellent. Together we dive into the Sea of Ghosts.
Cantarella: Take your time. I don't mind lingering here a little longer with my beloved Violacas.
Return to the Castle hall and bid a final farewell to the girls
Start Challenge
Leave "Phase Ascension"
Chloe: Thank you, Cantarella, for everything you've done for us for all these years.
Chloe: Now that we're leaving, you'll be left alone here…
Chloe: You should never have had to bear such a heavy burden.
Chloe: I still remember what you told me back then, during the trials. You said you wanted to leave this place behind, go somewhere far away where no one knew you, and live freely...
Chloe: But now, you're staying in this cold castle, bearing it all alone…
Cantarella: As long as I am the head of Fisalia, what happened here remains buried. No more trials, no more innocent lives caught in this web.
Cantarella: My freedom for theirs—a fair exchange, wouldn't you say?
Cantarella: It's time to leave, my dear.
Rover: Tonight, all the riddles are solved. Behold, the elixir of resurrection.
Cantarella: What a night to remember.
The Night of Remembrance has come to a perfect close, and the town settles back into its usual peace. The windmill creaks as it turns, and leaves drift lazily in the midnight breeze. It feels like nothing ever happened, as if it was just a fleeting night's dream. But you know it was real, because Cantarella stands right beside you.
Abby: *yawn* That was a really long nap.
Abby: *sniff* Mmm, the strange smell is all gone! You smell good again!
Abby: Oh! I had the best dream! I was dancing with all these cute Echoes! Hehe!
Abby: Oops, uh... am I interrupting something?
Rover:
Abby: Fine... I'll just go take another nap.
Cantarella: Hehe… Things have returned to normal, it seems. How delightful.
Cantarella: It's late… Would you care to come to my castle and rest for the night?
Rover:
Cantarella's lips curve into a gentle smile, her eyes, calm as the ocean depths, rippling with a hint of warmth.
She knows you're stronger than her, but her instinct to care for you remains, as natural as the breath she takes.
Cantarella: Oh, the pleasure is mine, my dear.
Cantarella: With you here, this castle feels… warmer. Your presence may have dispelled the chill that used to linger.
Rover:
Cantarella: Our family's purpose has always been clear—to resist the Threnodian's spiritual interference and hold fast to our faith in the Sentinel.
Cantarella: The cruel trials were designed to find a Maiden with an unbreakable will, someone who could withstand the Threnodian's whispers and fix her eyes on the true light.
Cantarella: Yet, in pursuit of that "noble cause," innocent lives were sacrificed without question.
Cantarella: I can't accept the so-called "necessary sacrifice," one that tramples the will of others in the name of duty. It's nothing but living off the weak.
Cantarella: Though it's important to kindle the flames, none should forget those burned to ashes—those lives shouldn't have been squandered.
Cantarella: After all, we are more than just firewood.
Rover:
Cantarella: Yes. When I took up the Sword of Divinity, I felt a presence, someone far more capable, more suitable. A new possibility emerged.
Cantarella: I asked the Sentinel to transfer my Second Awakening power to that girl.
Cantarella: The Sentinel had always wielded the power of separation, but instead agreed to my proposal to combine our strengths. With that power, she confronted the Threnodian.
Cantarella: We triumphed, for the moment, but the Threnodian proved to be more difficult than we expected.
Cantarella: To stop the brutal Divine Trials and secure us the final victory, I chose to become the family head, drawing on every resource available to achieve our goal.
Cantarella: I pretended to align with the Order to keep the Threnodian off guard, all while searching for a way to fully liberate the Sentinel and end the Threnodian once and for all.
Cantarella: And then... I found you.
Rover:
Cantarella: Hehe… I have been watching you from the moment you set foot in Rinascita.
Cantarella: Now, I daresay I know you inside out.
Cantarella: Just as you chose your path, I've chosen mine. I will see it through, whatever it may cost.
Cantarella: Besides, compared to what you've endured, my hardships aren't worth mentioning.
Cantarella: You defeated the Threnodian in the Inverted Tower, saved the people of Rinascita, and freed those young girls... and me as well.
Cantarella: The girls are now back home, and the Threnodian's whispers have finally faded from this castle.
Cantarella: And with the Order's concessions, the shadows over Rinascita are vanishing. Peace has come to us once more.
Cantarella: Thanks to you, the days of pain and sacrifice have ended. A calm life… that is the miracle you've brought.
Cantarella: As the head of Fisalia, I must offer you a fitting reward for all the efforts you made.
Cantarella: An elixir for eternal youth, perhaps? No, judging from the power of your Awakening, it seems you may already possess that.
Cantarella: Then, let it be the elixir that turns stone into gold.
Cantarella: I, Cantarella Fisalia, hereby offer Rover the family's entire legacy—every elixir and every hidden secret.
Rover:
Cantarella: Hehe… the Fisalias make no unprofitable bargains. It's my privilege to give it all to you.
Cantarella: Hehe, this is "our" home now.
Cantarella: It's been a long day. You deserve a sweet, peaceful sleep.
Cantarella: Here, a special elixir I've prepared with Albizia flowers—their gentle, lingering fragrance can waft through reality into your dream.
Cantarella: Now, close your eyes... and rest. Good night.