Yinlin
Yinlin is a skilled Patroller and powerful Natural Resonator. After being suspended from her duties at the Public Security Bureau, she must now pursue hidden evils in secrecy.
Combo Tutorial

Recover Forte Gauge for Basic Attack, Heavy Attack or Resonance Skill on hit
Hold Basic Attack to cast Enhanced Attack when Forte Gauge is full
Chameleon Cipher: When Forte Gauge is full, hold Normal Attack
Details
Basic Attack
Yinlin controls the puppet "Zapstring" to perform up to 4 attacks, dealing Electro DMG.
Heavy Attack
Yinlin consumes STA to control "Zapstring", dealing Electro DMG.
Mid-air Attack
Yinlin consumes STA to control "Zapstring" to perform a Mid-air Plunging Attack, dealing Electro DMG.
Dodge Counter
Use Basic Attack after a successful Dodge to attack the target, dealing Electro DMG.
Magnetic Roar
The puppet "Zapstring" deals Electro DMG to the target, and puts Yinlin in Resonance Skill Execution Mode.
Execution Mode
Basic Attack and Dodge Counter will trigger 1 Electromagnetic Blast when hitting a target.
Each stage of Basic Attack or Dodge Counter can only trigger 1 Electromagnetic Blast, up to 4 times.
Electromagnetic Blast
Attack all targets marked with Forte Circuit Sinner's Mark, dealing Electro DMG.
Lightning Execution
Use Resonance Skill after casting Resonance Skill Magnetic Roar to cast Lightning Execution to attack the target, dealing Electro DMG.
If Resonance Skill Lightning Execution is not activated in a while or this Character is switched, this Skill will be put on Cooldown.
Chameleon Cipher
When Yinlin's Judgment Points are full, her Heavy Attack is replaced with Chameleon Cipher, which consumes all Judgment Points to attack the target, dealing Electro DMG. When it hits a target marked with Sinner's Mark, the Sinner's Mark is replaced with Punishment Mark, lasting for 18s. Chameleon Cipher deals Heavy Attack DMG.
Sinner's Mark
Basic Attack Zapstring's Dance, Resonance Liberation Thundering Wrath, and Intro Skill Roaring Storm apply Sinner's Mark to the target on hit.
Sinner's Mark is removed when Yinlin is switched out.
Punishment Mark
When a target marked with Punishment Mark takes damage, Judgement Strike will fall, triggering Coordinated Attacks to all targets marked with Punishment Mark, dealing Electro DMG. This can be triggered up to 1 time per second. Judgement Strike deals Resonance Skill DMG.
Judgment Points
Yinlin can hold up to 100 Judgement Points. Yinlin gains Judgement Points through the following ways:
Upon casting Intro Skill Raging Storm
When Basic Attack Zapstring's Dance hits a target
Upon casting Resonance Skill Magnetic Roar;
When Resonance Skill Electromagnetic Blast hits a target;
Upon casting Resonance Skill Lightning Execution.
Strategist
Outro Skill
The incoming Resonator has their Electro DMG Amplified by 20% and Resonance Liberation DMG Amplified by 25% for 14s or until they are switched out.
Tune Break: Rectifier
Tune Break
When the target's Off-Tune Level is full, the Resonator may cast Tune Break on the target.
Pain Immersion
Inherent Skill
After using Resonance Skill Magnetic Roar, Yinlin's Crit. Rate is increased by 15% for 5s.
Deadly Focus
Inherent Skill
The damage of Resonance Skill Lightning Execution is increased by 10% when hitting targets marked with Sinner's Mark, and Yinlin's ATK is increased by 10% for 4s when this is triggered.
Crit. Rate+
Stat Bonus
Crit. Rate increased by 1.20%.
Crit. Rate+
Stat Bonus
Crit. Rate increased by 2.80%.
ATK+
Stat Bonus
ATK increased by 1.80%.
ATK+
Stat Bonus
ATK increased by 4.20%.
Crit. Rate+
Stat Bonus
Crit. Rate increased by 1.20%.
Crit. Rate+
Stat Bonus
Crit. Rate increased by 2.80%.
ATK+
Stat Bonus
ATK increased by 1.80%.
ATK+
Stat Bonus
ATK increased by 4.20%.



